GamiWays

GamiWays

Creating interactive conversational experiences with voice and video avatars.

Starting with two conversational projects — Où est Ava ?, where audiences talk with characters from a fiction film, and Plastic Dilemma, where learners develop understanding through a personalised conversation with an expert avatar — GamiWays develops a body of know-how and a creation tool that connects story, conversation, voice, AI and, when appropriate, video avatars.

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The two founding fields

Two contexts to build one shared capability

Où est Ava ? and Plastic Dilemma do not tell the same story. Yet they test the same questions: what role should conversation play, how should it be embodied, with which building blocks and for whom?

Max online — conversation with the user

Où est Ava ? · conversational cinema prototype project

When meeting a character extends the film

A prototype project emerging from “Où est Ava ?”: the audience enters a booth and talks with Max. Où est Ava ? explores post-film narrative, mediation, video presence and the conditions for a credible conversation.

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Plastic Dilemma — explore the image with Peter

Plastic Dilemma · learning prototype project

Investigate and learn through voice

A learning prototype project: Plastic Dilemma explores a guided conversation that helps a learner navigate a complex topic. It sheds light on voice-first and voice-to-avatar learning uses.

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