GamiWays
Storygami·Experimental prototype

Où est Ava ? — When cinema becomes conversation

Post-film conversational cinema prototype: AI enables exploring a new relationship between audience, character, narrative and technical device.

After the screening, the audience can call Max or Emma and extend their relationship with the film through a conversation set in their world.

Experimental prototype in controlled development. Public releases follow journey, quality and reliability testing.

Family in a smoke-filled room — Où est Ava ?

Où est Ava ? serves as a prototype. Storygami formalises the narrative learnings. GamiWays generalises them.

Summary

Où est Ava ? is a post-film conversational experience based on the film Où est Ava ? After the screening, the audience enters a conversation space and dialogues for up to 15 minutes with Max or Emma, depending on which profiles are actually ready in the prototype.

The project tests how cinema can extend as a conversational relationship, without replacing the film or locking in a definitive grammar. This experiment is Storygami's founding case; learnings feed GamiWays as reusable technical infrastructure.

Target audience: technical, institutional and professional partners able to evaluate an R&D prototype — not the general public.

Max on video call — “Hallo… who am I speaking to?”

Two paths

After the screening, the audience enters a conversation space.

After the film

The participant already knows the events.

Without the film

A short video module restores the story world.

Where the project stands

Feasibility established

  • Voice conversation
  • Character-scoped memory
  • Relational Game Master
  • Cinematics
  • Latency and cost tracking
  • Editing and observation tools
  • Several video services integrated for testing

Public version still to finish

  • Artistic quality
  • Full integration of the four characters
  • Voice and video embodiment
  • Cinematics
  • Two paths
  • Stability
  • Audience tests

Où est Ava ? → Storygami → GamiWays positioning

Click a pole or start the tour — the active arrow shows what flows between the three layers.

Real learningsFormalisationNew projects

↻Innovation loop

Où est Ava ?

Artistic prototype · conversational cinema

Post-film experimental ground: booth, character, Game Master, narrative memory. Each session tests hypotheses without locking in a definitive grammar.

What flows out

  • Characters & voice
  • RAG & storyworld
  • Booth & UX
  • Traces & latency

The AVA-specific prototype and the generic Core are developed in parallel.

Explore Où est Ava ?

Hover a card to see the question that page explores.

Où est Ava ? usage & latency

Session and fluidity signals specific to the prototype, without mixing them with Edugami.

View measurements

Media & contact

Videos, screenshots, texts for professional partners.

View media