
Max
Existing voice, context and memory.
Still to finish: precision, coherence, performance direction, video embodiment.
Post-film experience — open hypotheses and user journey.
After the film, the participant chooses Max or Emma when their profile is ready, then enters a conversation that can last up to 15 minutes. A character change can be requested or suggested, but is always confirmed. Où est Ava ? tests what makes this exchange credible, unsettling, useful and controlled: not only what is said, but how it is said and embodied.
Où est Ava ? does not turn the film into a video game or a choice-based path. Conversation leaves the audience genuine freedom, while the story keeps its blind spots, trust thresholds and right to remain silent. Vocal and visual performance direction is therefore a product hypothesis: each important line must carry an intention consistent with the text, memory and face on screen.
Session length will be set by tests.
A moment-by-moment reading
Select a journey moment: the detail panel shows what is offered and what still needs testing.
Enter the story
The participant settles in, states what they already know and receives the context they need — without making the film a prerequisite.
In this moment
Arrival and setup
Headset or earphones, microphone and conversation interface.
Welcome and consent
A brief explanation of the format and consent for test-relevant recording.
Optional recap
A short video module restores the story world if the participant has not seen the film.
Max and Emma are the furthest along.

Existing voice, context and memory.
Still to finish: precision, coherence, performance direction, video embodiment.

Content prepared and synced. Voice present.
Still to finish: voice, coherence, embodiment, fluid handoff.

Production target, not finished as of 28 September 2026.
Target: voice and video, with audio fallback.

Production target, not finished as of 28 September 2026.
Target: voice and video, with audio fallback.
The public version uses two parallel stations.
Public setup to test in context
The setup is described here without a concept image: its final form needs site-based validation against welcoming, acoustics, setup and circulation constraints.
Open questions structuring our experiments — click each hypothesis to see what it implies and what must be tested.
One selection, one test frame
The left column poses the questions; the linked panel on the right shows the selected hypothesis, its implications and the tests to prepare.
Choose a hypothesis
Film, booth, character, orchestration and learning — the building blocks of the post-film experience.
Click an element to see its role and connections in the experience.
Universe
Device
Session
Session
Max then other protagonists — answers by voice, can turn questions back, stays within storyworld limits.
In the system
Orchestration
Learning
Tap an item to show its detail below.
Click an element to see its role and connections in the experience.
Universe
Device
Session
Orchestration
Learning
Session
Max then other protagonists — answers by voice, can turn questions back, stays within storyworld limits.
In the system
The film provides the universe. The booth creates the immersive situation. The user enters with a free role. The character responds within the frame set by the Game Master, narrative memory and storyworld sources.