GamiWays

The current prototype

What works, measured latency and technical constraints of the current prototype.

What already works

Actual state of the Où est Ava ? prototype — not a product promise.

Web interface, post-film journey, voice capture, multi-provider STT, multi-model LLM, multi-provider TTS and Max or Emma depending on readiness. The prototype combines character-scoped narrative RAG, private memory, Game Master, anti-hallucination validator, per-turn vocal performance intents, admin dashboard, logs, latency metrics and questionnaire. The target remains fictional video calling with a streaming video avatar; wider releases remain conditional on quality, journey and reliability testing.

What remains

  • Artistic quality over time
  • Complete Ava and Léo
  • Fluidity across four viewpoints
  • Voice expressivity and stability
  • Video embodiment of all four
  • Relevance and dosage of cinematics
  • Operational stability
  • Optimal duration, to be set by tests
  • Actual effect on audiences

Game Master

Invisible director.

Artistic target: an invisible director.

Implemented: a relational Game Master after the turn.

Still to calibrate: prompts, cinematics and the arc of a full session.

Max on video call — “Hallo… who am I speaking to?”
Admin dashboard — STT / RAG / Max LLM / TTS breakdown per turn, blockages and 2 s target.

Latency — narrative challenge

Latency conditions character credibility. Documented ranges and prototype services — PostHog measurements being stabilised below.

Latency is not a simple technical problem: it directly affects suspension of disbelief. Each speech turn crosses a chain of services (STT, query rewrite, RAG, Game Master, LLM, validator, TTS) before Max speaks. The ranges below are documented orders of magnitude — Où est Ava ? design budgets (Notion) and market references — not yet precise measurements from the prototype in production.

Latency budget — orders of magnitude

Cumulative design budgets (excl. STT, excl. avatar): ~2.8 s. Back-office experience target: ~2 s. Minimal voice cascade market reference (Deepgram + GPT-4o + fast TTS): ~500 ms best case.

Sources: Notion Où est Ava ? pipeline (prototypeDiagrams), portal benchmarks (sttData, pipelineData, WhatWeHaveDiagram).

Browse each link in the speech turn. Listed services match the current prototype.

STT + Gamilab API

Streaming voice transcription via WebSocket + VAD — first measurable link in an audio turn.

Services in use

  • →Gamilab API (proxy-stt, orchestration)
  • →Deepgram Nova (primary)
  • →Gamilab / Whisper / AssemblyAI (admin alternatives)

Range / budget

Market: ~75–200 ms (Deepgram Nova, streaming P90 / typical)

Narrative stake

Slow transcription delays the entire pipeline; the user already hears silence before the character even 'thinks'.

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Analytics & sessions

PostHog metrics — latency, journey and session quality in real conditions.

PostHog technical monitoring

Monitoring page to observe performance, objectify improvements and correlate latency with experience quality.

Open Où est Ava ? analytics