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ARCHITECTURE DECISIONSINDUSTRY & CORE

Realtime Infrastructure

How industry transports, orchestrates and operates real-time conversations — and how GamiWays combines specific prototypes with a reusable Core.

The question is not to choose one platform forever: it is to know which layer accelerates a setting, what remains mastered in the experience, and what deserves stabilising in the Core.

01

The four issues that change the experience

GAMIWAYS READING

Perceived latency

WebRTC, streaming et edge aident ; ils ne compensent pas un modèle, une voix ou une mise en scène lente.

02

Industry responses & session cost

Scenario simulator

Complete session cost

Adjust the setting: the calculation adds the provider layer and AI components. It does not replace a quote — the avatar budget is an editable assumption when streaming pricing is contractual.

Included components

7 response(s) visible

LiveKit

Open source

WebRTC, agent orchestration, turn detection and avatar integrations; cloud or self-hosted.

Billed layer, 10 min: $0.10
Official pricing

Useful when: A voice-plus-avatar experience that needs an open architecture option.

Limit: The layer does not replace scenario, context or Game Master rules.

Source and documentation

Pipecat / Daily

Open source

Composable Python pipeline for parallel streams and chosen transport.

Billed layer, 10 min: $0.10
Official pricing

Useful when: Experiences where the pipeline itself is a research object.

Limit: Flexibility moves avatar integration, operations and context conventions to the team.

Source and documentation

Vapi

Managed

Managed voice platform for fast shipping, with endpointing and interruptions.

Billed layer, 10 min: $0.50
Official pricing

Useful when: Rapid testing of a voice interaction without building the real-time layer.

Limit: Voice-only scope and no native avatar limit its role for a complete GamiWays experience.

Source and documentation

Retell AI

Managed

Telephony-oriented managed platform with a packaged agent stack.

Billed layer, 10 min: $0.70–$3.10
Official pricing

Useful when: Transactional voice agents and recurring call volumes.

Limit: Call-centre priorities do not inherently cover video presence, narrative direction or scenario memory.

Source and documentation

Agora

Transport

Global WebRTC network and low-latency transport, on top of which a team adds agent logic.

Billed layer, 10 min: $0.020
Official pricing

Useful when: A mature product that owns orchestration and optimises transport at scale.

Limit: Transport is not experience: memory, turn-taking, avatar and journey still need design.

Source and documentation

Daily.co

Transport

WebRTC transport and developer APIs used beneath a custom pipeline.

Billed layer, 10 min: $0.020
Official pricing

Useful when: A team that wants to separate media layer and orchestration.

Limit: It decides neither turn-taking, progression nor context value.

Source and documentation

Vocal Bridge

Managed

Managed voice layer with BYOLLM and bidirectional client actions.

Billed layer, 10 min: $0.19–$2.00
Official pricing

Useful when: A voice prototype that must retain model choice and trigger interface actions.

Limit: Fit for data governance, video avatar and institutional deployment needs verification.

Source and documentation
03

GamiWays strategy: two speeds, one learning loop

Prototype one-shot

Où est Ava ? or Plastic Dilemma: choose the right combination for the setting, even if temporary. The prototype learns what creates value and what must remain singular.

GamiWays Core

Consolidate reusable contracts — Avatar, Game Master, context, memory, API and observability — without erasing situated staging choices.

Industry remains a layer, not the product: keeping providers interchangeable protects GamiWays experience decisions.