GamiWays
Edugami — pédagogie conversationnelle

Founding prototype · Public dossier

Edugami

Conversational pedagogy

Interactive workshops to understand AI through plastic issues. With the Plastic Dilemma project, Edugami offers schools an active intervention where students investigate, debate and develop their critical thinking.

Secondaire I & IIFR / EN90 min – 1 journéeAnimation incluse

01 · Project summary

What is Edugami?

Edugami is a Geneva-based educational agency that designs media and digital literacy workshops for secondary school students. Its method is rooted in active pedagogy: rather than transmitting knowledge, it places students in situations of inquiry, debate and decision-making.

The flagship project — the Plastic Dilemma — combines a conversational AI avatar (Peter), curated documentary sources and an interactive experience to explore plastic pollution, recycling and health issues. AI is not an answer tool: it guides, questions and supports students' thinking.

Edugami fits into the GamiWays trajectory as the founding prototype for the Edugami use case: demonstrating that a voice conversation with an AI character can convey a complex topic in class, reproducible across other documentary themes.

Target audienceSecondary school students (ages 12–18)
ContextClassroom, with teacher present
LanguageFrench and English
Workshop duration90 minutes
AI characterPeter — conversational voice guide
Pilot themePlastic pollution & human health
GamiWays partnerMemoways — voice-first prototype

02 · Project presentation

Discover Edugami in video

Offer architecture

Three interlocking components

Edugami

Flipped classroom pedagogy with expert avatar, curated sources, videos and knowledge validation.

Dilemme Plastique

Investigation into plastic and human health — the content that anchors the experience in reality.

The demonstrator

Animation support and starting point for classroom extension. Student feedback improves the experience.

Workshop content

Three complementary modules (90 min each)

MODULE 01

Plastic Issues

plastichealthinquiry

Understanding plastic pollution, its sources (including Lake Geneva), recycling and its limits, and health impacts.

  • ✓Systemic understanding: pollution, recycling, microplastics, human health
  • ✓Debate anchors: controversies, obstacles, false solutions
  • ✓Inquiry posture rather than moral judgment
MODULE 02

Plastic Dilemma — interactive experience

dilemmainteractivedebateguided AI

Immerse students in the demonstrator: investigate, decide, argue, compare individual and collective trade-offs.

  • ✓Active engagement, individual and collective
  • ✓Argued decisions rather than intuitive ones
  • ✓Confrontation of viewpoints in class
MODULE 03

AI, digital & metacognition

AImetacognitioncritical thinking

Understanding what AI does — and what it doesn't. Bias, limits, sources, hallucinations, responsibility.

  • ✓Critical thinking about digital tools
  • ✓Understanding responsible AI uses
  • ✓Students as contributors, not just consumers

Available formats

A modular offer

🎯

Discovery workshop

1 × 90-min session

🗺️

Student programme

3 × 90-min sessions

⏱️

Half-day

3h to 3h30

📅

Full day

1 full day

🏫

School pilot project

Custom

✉️

Information & quotes

edugami.app

Go deeper

Technical & pedagogical stakes

Conversational architecture, voice pipeline, pedagogical avatar, data sovereignty — the technical choices underpinning Edugami.

Read the analysis →Usage & latency

Official website

edugami.app

Open in new tab

Embedded preview — if the site doesn't load, use the link above.